Archives for November 2010

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Wonkavision Interactive Mirror

Wonkavision is an Interactive Mirror used for Wonka Candy's Bamboozled music tour. My role involved programming 3 interactive games (Maze, Photo Hunt, and Artboard) that featured Wonka Candy.
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Community Core Vision (CCV)

Community Core Vision (CCV) is a computer vision framework for multitouch and other emerging interaction types. I co-founded and developed CCV for Google Summer of Code in 2008. It has since been downloaded over 1,000,000 times and utilized by companies, researchers, and hobbyists around the world.
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Multi-touch Mini

The Multi-touch mini is an inexpensive multi-touch pad that can be built within a few minutes. I created a 'MTmini' tutorial on how to build the pad for the purpose of sharing the technology and introducing a low cost solution. The video currently has nearly 2 million views.
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Squirrel Mobile Pollution Monitors

The Squirrel Mobile Pollution Monitor is a device, created by Shannon Spanhake, that measures pollution levels and can interface with various mobile devices. I developed a playful interface for Shannon to showcase the device's capabilities. The interface displays on a cell phone the current pollution levels (ppm) and animates environmental changes based on those levels.
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Audiotouch Multi-touch Enviornment

AudioTouch is an interactive multi-touch interface for computer music exploration and collaboration. The interface features audio based applications that make use of multiple users and simultaneous touch inputs on a single multi-touch screen.
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Slider: A Dynamic Multi-player Game

Slider is a tangible multi-player game. The games utilizes reactivision software, along with Flash, to detect fiduciary (symbol) block movements. The game is played by moving these symbols on a table. Players can enter and exit the playing field at any time. The game adapts to the number of players. The lower the score the better; the first player with a score of 12 ends the game.
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Live Composer

Live Composer is a interactive music exploration application. Physical blocks (with fiduciary symbols) are moved around on a table and correlate to time and pitch. Moving the blocks creates a visual within a flash interface that notates and plays back the composition in real-time.
3,096 views 5 comments

Analog Laser Harp

The Analog Laser Harp is a project I conceptualized as my final project for an electronic technologies course at UCSD in 2006. When a hand crosses a laser's beam, a analog tone is generated and produced by 4 speakers embedded in the instrument. The harp has tuning knobs to allow for various musical scales.
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Blog

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An OpenKinect Story: A made for blog special.

  • “The Open Kinect project – THE OK PRIZE – get $3,000 bounty for Kinect for Xbox 360 open source drivers” – adafruit.com
  • “Kinect Drivers Hacked” – readwriteweb.com
  • “Google’s Matt Cutts Issues New $2000 Kinect Bounty” – pcmag.com
  • “First sign of skeletal data from the kinect…” – @openkinect twitter

If you’ve been following the Microsoft Kinect release over the past week, you’ve probably seen headlines like the above. They’re interesting, energetic, compelling, and generally the same. By Reading through Gizmodo, Engadget or any ‘major’ blogging outlet, you’ll see that progress and results are moving fast and any attempt to regurgitate them and I’d probably put you to sleep (if you’re not already).

The press often glorifies results (what’s been accomplished) over

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