This install consisted of 10 individual screens, 12 feet wide x 6 feet 9 inches tall. Together they formed a rectangle 24 feet x 36 feet. 10 projectors, 1 per screen, projected on each screen to create a full 360 surround experience. The setup was complimented by a 10 channel audio setup with dedicated microphones, 28 MM-4 miniature loudspeakers, 12 UPJ-1P VariO loudspeakers, and eight UMS-1P subwoofers.
Client: UCSD + RML
My Project Role:
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Hi, I'm Seth — I think.
I'm an aspiring inspirer and happiness deliverer in training. During the day, I'm an interactive designer, developer and consultant, but enjoy spending time learning about leadership, organization, and user experience. I'm a permanent student of all things.
People tell me I'm most known for creating the Sparkon Network, the Multitouch Mini (MTmini), Audiotouch, being co-founder and developer of Community Core Vision (CCV/tbeta), and former Chief Community Officer of NUIGroup.
As a creative, I think it's a rule that I'm not allowed to have a standard biography. However, if I did, it'd probably sound something like:
I know...
Portfolio
Crimson Cadets iOS App
I was approached by the Band Director of the Crimson Cadets music program to design an application for their program. The Crimson Cadets application includes useful information about the Crimson Cadets organization such as: rehearsal and performance calendar, news, and parent and student information.
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NodeBeat: Generative Music Sequencer
A collaboration between Justin Windle and myself, NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. By combinning music and exploration, NodeBeat allows anyone to create a variety of rhythmic sequences and ambient melodies in a fun and intuitive fashion.
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Multi-touch Biggie
A Multitouch Biggie, MTbiggie for short, is a low-cost multitouch table. I created the Multitouch Biggie to show people how something that seems complicated or ‘magical’ can be made simply and at low cost. The MTbiggie has been featured in several online publications.
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TEDxSanDiego Presentation
In 2010, I was approached by Shannon Spanhake to program a simulation for her mobile pollution monitors for her TEDxSanDiego Presentation. The simulation showcased mobile pollutions monitors traveling throughout the San Diego area gathering pollution information as they travel. The simulation helped present the significant cost reduction between current pollution monitor and Shannon Spanhake’s mobile solution.
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GE Healthcare @ RSNA 2010
RSNA Healthy Imagination is an interactive multi-touch application that allows you to take an in depth look at the relationship between health risk factors and common conditions by country. The application was built for multi-touch interaction and to be shown at RSNA 2010.
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GE @ TEDMED: Visualizing Health
GE’s Visualizing Health is an interactive multi-touch application that allows you to take an in depth look at the relationship between health risk factors and common conditions by state. The application was built for multi-touch interaction and adapted for use on the web. Visualizing Health debuted at TEDMED 2010.
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Multi-touch Hand Scanners
This project involved custom hand scanner and multi-touch displays. Users would enter their information on the display, place their hand and the resulting image scan would display on a large map geotagged with their location. My role involved programming the applications as well as the hand scanning computer vision elements.
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ABC Extreme Home Makeover Mirror
Conceptualized by Interference Inc./The Supertouch Group, the interactive mirror was a donation to ‘Girl’s Hope’ home makeover featured on ABC’s Extreme Home Makeover premiere episode in 2010. The mirror featured an Artboard, Puzzle Game, and Social News feed.
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Interactive Multi-touch Wave Table
The Interactive Multi-touch Wave Table is a wave-shaped multi-touch table designed by Interference Inc./SuperTouch and showcased information about the pharmaceutical company. My role involved programming the application being utilized on the table.
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Pharmaceutical Mirror and KOL
The mirror and KOL consists of two interactive displays for a leading pharmaceutical company. The mirrors scan a user’s height and cater the experience to the user as they explore information about the product. The KOL units sense a user’s presence and welcome them to use the display. My role for the project involved software adjustments and height scanning.
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Aéropostale Interactive Mirror
The Aéropostale interactive mirror was developed for Aéropostale’s new kids line and placed in their pilot store in New York. The mirror consists of 3 applications that include a maze, drawing board, and mirror.
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Wonka Imaginator
The Wonka Imaginator is an adaptation of Wonkavision for the Wonka.com website. My role involved adapting the Wonkavision Artboard application to be used on the Wonka.com website.
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Recombinant Media Labs 360 Cinema
This install consisted of 10 individual screens, 12 feet wide x 6 feet 9 inches tall. Together they formed a rectangle 24 feet x 36 feet. 10 projectors, 1 per screen, projected on each screen to create a full 360 surround experience. The setup was complimented by a 10 channel audio setup with dedicated microphones, 28 MM-4 miniature loudspeakers, 12 UPJ-1P VariO loudspeakers, and eight UMS-1P subwoofers.
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Wonkavision Interactive Mirror
Wonkavision is an Interactive Mirror used for Wonka Candy’s Bamboozled music tour. My role involved programming 3 interactive games (Maze, Photo Hunt, and Artboard) that featured Wonka Candy.
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Community Core Vision (CCV)
Community Core Vision (CCV) is a computer vision framework for multitouch and other emerging interaction types. I co-founded and developed CCV for Google Summer of Code in 2008. It has since been downloaded over 250,000 times and utilized by companies, researchers, and hobbyists around the world.
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Multi-touch Mini
The Multi-touch mini is an inexpensive multi-touch pad that can be built within a few minutes. I created a ‘MTmini’ tutorial on how to build the pad for the purpose of sharing the technology and introducing a low cost solution. The video currently has nearly 2 million views.
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Squirrel Mobile Pollution Monitors
The Squirrel Mobile Pollution Monitor is a device, created by Shannon Spanhake, that measures pollution levels and can interface with various mobile devices. I developed a playful interface for Shannon to showcase the device’s capabilities. The interface displays on a cell phone the current pollution levels (ppm) and animates environmental changes based on those levels.
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Audiotouch Multi-touch Enviornment
AudioTouch is an interactive multi-touch interface for computer music exploration and collaboration. The interface features audio based applications that make use of multiple users and simultaneous touch inputs on a single multi-touch screen.
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Slider: A Dynamic Multi-player Game
Slider is a tangible multi-player game. The games utilizes reactivision software, along with Flash, to detect fiduciary (symbol) block movements. The game is played by moving these symbols on a table. Players can enter and exit the playing field at any time. The game adapts to the number of players. The lower the score the better; the first player with a score of 12 ends the game.
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Live Composer
Live Composer is a interactive music exploration application. Physical blocks (with fiduciary symbols) are moved around on a table and correlate to time and pitch. Moving the blocks creates a visual within a flash interface that notates and plays back the composition in real-time.
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Analog Laser Harp
The Analog Laser Harp is a project I conceptualized as my final project for an electronic technologies course at UCSD in 2006. When a hand crosses a laser’s beam, a analog tone is generated and produced by 4 speakers embedded in the instrument. The harp has tuning knobs to allow for various musical scales.
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