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	<title>Seth Sandler&#187; actionscript</title>
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	<link>http://sethsandler.com</link>
	<description>Just another abstract, thought, art, code, and multitouch weblog</description>
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		<title>Javascript to AS3 – Blobby blobby</title>
		<link>http://sethsandler.com/art-design/javascript-as3-blobby-blobby/</link>
		<comments>http://sethsandler.com/art-design/javascript-as3-blobby-blobby/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 23:05:16 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Art and design]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[blob]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=1205</guid>
		<description><![CDATA[<p>Ever since I saw Jeff Han&#8217;s lava lamp multitouch demo, I&#8217;ve been interested in &#8216;blobs&#8217; or &#8216;meta-balls&#8217;. There&#8217;s a great new HTML5/javascript demo of interacting with blobs (moving, splitting, merging, etc) <a href="http://hakim.se/experiments/html5/blob/03/" target="_blank">http://hakim.se/experiments/html5/blob/03/</a>.</p>
<p style="text-align: center;"><span id="more-1205"></span></p>
<p>The code is opensource under a MIT license so I decided to try porting the little application over to actionscript 3 to see how straight forward it is to port from javascript to as3.I know the trend is moving the opposite way &#8211; AS3 -&#62; html5/js, but this is more a proof of concept of how easy it can be to move from one to the other. After about 2 hours messing around, I was able to port 90% (minus the window interaction and skinning). 85% of </p>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Audiotouch OS – Flash Multi-touch Audio Environment</title>
		<link>http://sethsandler.com/software/audiotouch-os-flash-multitouch-audio-environment/</link>
		<comments>http://sethsandler.com/software/audiotouch-os-flash-multitouch-audio-environment/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 18:15:05 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[AudioTouch]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[multikey]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[musical squares]]></category>
		<category><![CDATA[natural user interface]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=1195</guid>
		<description><![CDATA[<p>Well, I never did a &#8216;proper&#8217; video of my <a href="http://sethsandler.com/audiotouch/" target="_blank">Audiotouch </a>work, so after 2 years I decided to reshoot some video and experiment with my new HD video camera. The video is also in preparation for another how-to video that I&#8217;m developing that builds off the <a href="http://sethsandler.com/multitouch/mtmini/" target="_blank">Mtmini video</a> (check that out if you haven&#8217;t ) and shows how to create a simple multi-touch surface quick and easy.</p>
<p>I&#8217;m hoping to eventually get back to these applications and improve on a few of them. They&#8217;ve gone untouched for almost 2 years and were originally written prior to the iphone, ipad, and microsoft surface. It&#8217;s amazing how far the technology has come in such a short time.</p>
<p style="text-align: center;">
</p><p style="text-align: left;">Enjoy and let me know </p>]]></description>
		<wfw:commentRss>http://sethsandler.com/software/audiotouch-os-flash-multitouch-audio-environment/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Wall Pong (WONG) – Interactive Multiplayer Multitouch Pong Game – Now with source code!!!</title>
		<link>http://sethsandler.com/software/wall-pong-wong-interactive-multiplayer-multitouch-pong-game-source-code/</link>
		<comments>http://sethsandler.com/software/wall-pong-wong-interactive-multiplayer-multitouch-pong-game-source-code/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 21:20:21 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[AudioTouch]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[wall pong]]></category>
		<category><![CDATA[wong]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=1167</guid>
		<description><![CDATA[<p style="text-align: left;"><a href="http://sparkon.net/application/wall-pong"><img class="size-medium  wp-image-1175      aligncenter" title="screenshot_wong2" src="http://sethsandler.com/wp-content/uploads/2010/06/screenshot_wong2-300x225.png" alt="screenshot wong2 300x225 Wall Pong (WONG) – Interactive Multiplayer Multitouch Pong Game – Now with source code!!!" width="300" height="225" /><br />
</a>Wall Pong is an interactive multi-player multitouch pong type game I wrote in AS3 a couple years ago. The aim is to get the ball into the opposing goal. You can see Wong within my Audiotouch OS software. I&#8217;ve been meaning to release the source code and game for quite some time and finally I had the chance to clean up the code (it still could use WAY more cleaning and probably re-factoring), but it&#8217;s in good enough shape for others to use.<span id="more-1167"></span></p>
<p style="text-align: center;">
</p><p style="text-align: center;">I&#8217;m hoping to convert this version to use the new native touch api in flash CS5.</p>
<h3 style="text-align: center;"><a href="http://sparkon.net/application/wall-pong" target="_blank">You can download the application on sparkon here!!</a></h3>
<p style="text-align: left;">
</p>]]></description>
		<wfw:commentRss>http://sethsandler.com/software/wall-pong-wong-interactive-multiplayer-multitouch-pong-game-source-code/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Introducing AS3 Multitouch Gesture Demo Application/Utility</title>
		<link>http://sethsandler.com/software/introducing-as3-multitouch-gesture-demo-applicationutility/</link>
		<comments>http://sethsandler.com/software/introducing-as3-multitouch-gesture-demo-applicationutility/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 19:26:19 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[TouchGesture]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=656</guid>
		<description><![CDATA[<p style="text-align: left;">On my last project I had to use a gesture to initiate an event. Due to this, I recently started experimenting in creating a simple multitouch version of some gesture engines that are available. I&#8217;ve come across three that are already available in AS3 and chose to start with the $1 gesture algorithm <a href="http://depts.washington.edu/aimgroup/proj/dollar/" target="_blank">http://depts.washington.edu/aimgroup/proj/dollar/</a>. It only seems fitting to start with this one since Andy Wilson of microsoft research (and many multitouch devices) had a hand in it&#8217;s development.</p>
<p style="text-align: center;"><img class="aligncenter" title="gestureDemo" src="/wp-content/uploads/2009/10/gestureDemo.JPG" alt=" Introducing AS3 Multitouch Gesture Demo Application/Utility" width="654" height="482" /></p>
<p>Like most algorithms, this one matches points drawn with a template that&#8217;s already stored. After the gesture is finished, it is matched up against templates in the database and given a percentage of how much it matched it&#8217;s closest template </p>]]></description>
		<wfw:commentRss>http://sethsandler.com/software/introducing-as3-multitouch-gesture-demo-applicationutility/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Flocking around with AS3 and Multitouch</title>
		<link>http://sethsandler.com/software/flocking-as3/</link>
		<comments>http://sethsandler.com/software/flocking-as3/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 20:31:53 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flocking]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=548</guid>
		<description><![CDATA[<p style="text-align: left;">For a while I&#8217;ve been interested in <a href="http://en.wikipedia.org/wiki/Emergence" target="_blank">emergent behavior</a> where simple rules can create complex behavior. One of the most known examples of such behavior is <a href="http://www.red3d.com/cwr/index.html">Craig Reynolds</a> &#8216;boids&#8217; where a few simple rules can recreate the flocking behavior of birds.</p>
<p style="text-align: center;"><a rel="shadowbox height=640;width=800" href="http://static.sethsandler.com/wp-content/uploads/2009/07/Boids.swf"> <img class="aligncenter" title="boids" src="http://sethsandler.com/wp-content/uploads/2009/07/boids1.jpg" alt="boids1 Flocking around with AS3 and Multitouch"  /></a></p>
<p style="text-align: left;">I recently came across a great and clean example of some boids code by <a href="http://blog.soulwire.co.uk/flash/actionscript-3/as3-flocking-steering-behaviors/">soulwire</a> (make sure to check out his whole site; it&#8217;s great). Since we&#8217;ve seen various examples of this behavior on multitouch tables (like on the iBar), I decided to add some basic touch support to soulwire&#8217;s example. So, now we have it&#8230;multitouchable boids!<a rel="shadowbox height=640;width=800" href="http://static.sethsandler.com/wp-content/uploads/2009/07/Boids.swf"><br />
</a><span id="more-548"></span></p>
<p style="text-align: left;">Right now, the demo only supports multitouch (TUIO), but mouse interaction can be easily added back in. I&#8217;ve purposely left this demo </p>]]></description>
		<wfw:commentRss>http://sethsandler.com/software/flocking-as3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Super Cool Multitouch Actionscript Fluid Solver</title>
		<link>http://sethsandler.com/software/super-cool-multitouch-actionscript-fluid-solver/</link>
		<comments>http://sethsandler.com/software/super-cool-multitouch-actionscript-fluid-solver/#comments</comments>
		<pubDate>Thu, 14 May 2009 18:31:57 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Art and design]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=299</guid>
		<description><![CDATA[<p>Eugene has just ported <a href="http://nuigroup.com/forums/viewthread/5074/">Memo’s fluid solver</a> work to AS3 <a href="http://blog.inspirit.ru/?p=248">http://blog.inspirit.ru/?p=248</a>.  With the source now out, I was able to quickly add multitouch support and it works great! Thanks to <a href="http://www.cyancdesign.com/" target="_blank">cyandesign </a>and <a href="http://www.simpleexcite.net/" target="_blank">simpleex </a>for keeping me on my toes.</p>
<p style="text-align: center;"><a rel="shadowbox height=640;width=800" href="http://static.sethsandler.com/wp-content/uploads/2009/05/fluidsolver.swf"> </a><a href="http://static.sethsandler.com/wp-content/uploads/2009/05/fluidsolver.swf" target="_blank"><img class="aligncenter size-full wp-image-2086" title="fluid" src="http://sethsandler.com/wp-content/uploads/2009/05/fluid.jpg" alt="fluid Super Cool Multitouch Actionscript Fluid Solver" width="620" height="250" /></a>Click the above image to play</p>
<p style="text-align: left;">A couple notes, the touchlib AS3 classes had to be corrected since they  currently don&#8217;t send dX and dY values which the fluid solver needs to  calculate directional velocity. Other than that, things went fairly  smoothly and took little time to make touch sensitive.<span id="more-299"></span></p>
<p><strong>Download:</strong></p>
<p>Both source code and application are included. The swf is inside the bin folder.</p>
<p>If you try this out, leave a comment here and let me know how things </p>]]></description>
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		<slash:comments>16</slash:comments>
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