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	<title>SethSandler &#187; multitouch</title>
	<atom:link href="http://sethsandler.com/tag/multitouch/feed/" rel="self" type="application/rss+xml" />
	<link>http://sethsandler.com</link>
	<description>Just another abstract, thought, art, code, and multitouch weblog</description>
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		<title>Interference looking for new hires! This may be the job for you!!</title>
		<link>http://sethsandler.com/technology-multitouch/interference-hires-job/</link>
		<comments>http://sethsandler.com/technology-multitouch/interference-hires-job/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 00:01:09 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[Multitouch and NUI]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interference]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=1178</guid>
		<description><![CDATA[
			
				
			
		
Interference Inc. is looking for new hires that are involved in the interactive technology domain. I&#8217;ve been working with Interference for more than a year now and it&#8217;s been great. This may be the job for you! You can find the information below.

Company: Interference Inc.
Positions: We are  looking for a PROGRAMMER and an INTERACTIVE ENGINEER
Position  Type: Full-Time

Experience:
Candidates who have worked/have  familiarity with multi-touch platforms previously and are eager to explore  and learn more in a fast paced marketing/technology environment  creating installations for major
global brands.
The position ...]]></description>
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<p>Interference Inc. is looking for new hires that are involved in the interactive technology domain. I&#8217;ve been working with Interference for more than a year now and it&#8217;s been great. This may be the job for you! You can find the information below.</p>
<p style="text-align: center;"><img class="size-medium wp-image-1179  aligncenter" title="interference" src="http://sethsandler.com/wp-content/uploads/2010/07/interference-300x56.jpg" alt="interference 300x56 Interference looking for new hires! This may be the job for you!!" width="300" height="56" /></p>
<p><strong>Company:</strong> Interference Inc.<br />
<strong>Positions:</strong> We are  looking for a PROGRAMMER and an INTERACTIVE ENGINEER<br />
<strong>Position  Type</strong>: Full-Time<strong><br />
</strong></p>
<p><strong>Experience:</strong><br />
Candidates who have worked/have  familiarity with multi-touch platforms previously and are eager to explore  and learn more in a fast paced marketing/technology environment  creating installations for major<br />
global brands.</p>
<p>The position for the first 3 months is a probation  period where the person is hired as an independent contractor and  paid 1099. Depending on review and evaluation, the candidate is then  hired full-time with<br />
benefits: full medical, 401K, and 2 weeks of vacation.</p>
<p><strong>Location:</strong> New York, NY<strong><br />
Start Date:</strong> ASAP<strong> </strong></p>
<p><strong>THE COMPANY</strong><br />
Interference  Inc. is a world-renowned experiential marketing agency specializing in  integrated, guerrilla and buzz marketing. Out of Interference, The SuperTouch Group was born in 2009, bringing  creative technology offerings to the same impressive roster of  clients. The SuperTouch mission is to generate wonder through simple,  fun, entertaining and educational uses of interactive technology. We create innovative products for people to  interact with technology in unique and compelling ways, and ideally  away from the platforms that they are used to. SuperTouch develops  Interactive Mirrors, touch surfaces, live gaming and creative custom technology builds as well as the back-end  programming.</p>
<p><strong>JOB SUMMARY</strong><br />
The Programmer and  Interactive Engineer will report directly to the project’s Lead Engineer  and to the Head of Production/Account. Qualified candidates should possess a couple of key  skills itemized in the lists below.</p>
<p><span style="text-decoration: underline;">PROGRAMMING SKILLS (Please  specify where you are proficient)</span></p>
<p>• Proficiency with  Flash/Flex/Actionscript 3, .NET/C#/WPF, Python, Java, C++ (or others,  please specify)<br />
• Knowledge of Computer Vision (OpenCV, Augmented Reality Frameworks)<br />
•  Knowledge of microcontrollers (arduino or similar) and working with  sensors<br />
• Proficiency with openFrameworks, processing, max/msp, or pd<br />
•  Knowledge of Adobe Creative Suite including, InDesign, Photoshop,  Illustrator and After Effects<br />
• Knowledge of computer networking</p>
<p><span style="text-decoration: underline;">ENGINEERING SKILLS (Please  specify where you are proficient)</span></p>
<p>• Experience in  architecture, hardware design, and/or fabrication<br />
• Ability to  source, test and assess hardware for fabrication and to assemble working  prototypes<br />
• Experience in soldering, electronics, and lab testing<br />
• Experience  in interactive or touch technology with an emphasis in multi-touch  computing</p>
<p><span style="text-decoration: underline;">REQUIREMENTS</span></p>
<p>• Extremely organized  individual who is a self-starter and able to learn quickly in a  fast-paced environment<br />
• Ability to think creatively, multi-task, and go beyond off-the-shelf  solutions<br />
• Strong logistical, time management and planning skills  when implementing creative solutions for client deadlines<br />
• The  individual must be polished and professional and be prepared to interact  with high level clientele onsite</p>
<p><em>Please note, the Interactive Engineer position may require travel  to install, maintain, and breakdown<br />
technologies across the U.S. as  well as internationally. Candidates applying for the position must be  able to<br />
travel with the necessary documentation, willing to travel 1-2 times per  month, and maintain a valid driver’s<br />
license.</em></p>
<h3 style="text-align: center;"><strong>IF INTERESTED, PLEASE SUBMIT RESUMES  TO: Christine Lane, <a href="mailto:Christine@interferenceinc.com" target="_blank">Christine@interferenceinc.com</a></strong></h3>
<p style="text-align: center;"><strong>You can download and save the job description below:<br />
</strong></p>
<p style="text-align: center;"><div class="wpfilebase-attachment">
 <div class="wpfilebase-fileicon"><a href="http://sethsandler.com/download/10_07_13 Supertouch Tech Description.doc" onclick="wpfilebase_dlclick(9, 'download/10_07_13 Supertouch Tech Description.doc')" title="Download Interferece Job Description"><img align="middle" src="http://sethsandler.com/wp-includes/images/crystal/document.png" title="Interference looking for new hires! This may be the job for you!!" alt="document Interference looking for new hires! This may be the job for you!!" /></a></div>
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   <a href="http://sethsandler.com/download/10_07_13 Supertouch Tech Description.doc" onclick="wpfilebase_dlclick(9, 'download/10_07_13 Supertouch Tech Description.doc')" title="Download Interferece Job Description">Interferece Job Description</a>
   10_07_13 Supertouch Tech Description.doc
   
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		<item>
		<title>Wall Pong (WONG) &#8211; Interactive Multiplayer Multitouch Pong Game &#8211; Now with source code!!!</title>
		<link>http://sethsandler.com/audiotouch/wall-pong-wong-interactive-multiplayer-multitouch-pong-game-source-code/</link>
		<comments>http://sethsandler.com/audiotouch/wall-pong-wong-interactive-multiplayer-multitouch-pong-game-source-code/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 21:20:21 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[AudioTouch]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Multitouch and NUI]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[actionscrhip]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[pong]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[wall pong]]></category>
		<category><![CDATA[wong]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=1167</guid>
		<description><![CDATA[
			
				
			
		

Wall Pong is an interactive multi-player multitouch pong type game I wrote in AS3 a couple years ago. The aim is to get the ball into the opposing goal. You can see Wong within my Audiotouch OS software. I&#8217;ve been meaning to release the source code and game for quite some time and finally I had the chance to clean up the code (it still could use WAY more cleaning and probably re-factoring), but it&#8217;s in good enough shape for others to use.

I&#8217;m hoping to convert this version to use ...]]></description>
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<p style="text-align: center;"><a href="http://techsparked.com/application/wall-pong"><img class="size-medium  wp-image-1175    aligncenter" title="screenshot_wong2" src="http://sethsandler.com/wp-content/uploads/2010/06/screenshot_wong2-300x225.png" alt="screenshot wong2 300x225 Wall Pong (WONG)   Interactive Multiplayer Multitouch Pong Game   Now with source code!!! " width="300" height="225" /><br />
</a>Wall Pong is an interactive multi-player multitouch pong type game I wrote in AS3 a couple years ago. The aim is to get the ball into the opposing goal. You can see Wong within my Audiotouch OS software. I&#8217;ve been meaning to release the source code and game for quite some time and finally I had the chance to clean up the code (it still could use WAY more cleaning and probably re-factoring), but it&#8217;s in good enough shape for others to use.</p>
<p style="text-align: center;"></p>
<p style="text-align: center;">I&#8217;m hoping to convert this version to use the new native touch api in flash CS5.</p>
<h3 style="text-align: center;"><a href="http://techsparked.com/application/wall-pong" target="_blank">You can download the application on techsparked here!!</a></h3>
<p style="text-align: left;">
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			</a>
		</div>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Proud to announce the open beta launch of techsparked.com! Call for participation!!</title>
		<link>http://sethsandler.com/headline/proud-announce-launch-techsparkedcom/</link>
		<comments>http://sethsandler.com/headline/proud-announce-launch-techsparkedcom/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 19:09:25 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Art and design]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[social platform]]></category>
		<category><![CDATA[techsparked]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=1005</guid>
		<description><![CDATA[
			
				
			
		

Help  by digging this story!!!
After lots of hard work, I am proud to announce the open beta launch of a new social platform I&#8217;ve been developing for creative and emergent interactive technology called techsparked. If you like my blog, the MTmini, Audiotouch or any of my work &#8211; you&#8217;re  going to love techsparked!






techsparked creates a platform for sharing, learning, discussing, promoting,  and meeting people with interests in spreading information in new ways  and between people through the use of creative and emergent interactive  technology. techsparked ...]]></description>
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<p><a href="http://techsparked.com" target="_blank"><img class="aligncenter size-full wp-image-1013" title="tech_my_logo" src="http://sethsandler.com/wp-content/uploads/2010/03/tech_my_logo1.png" alt="tech my logo1 Proud to announce the open beta launch of techsparked.com! Call for participation!!" width="550" height="129" /></a></p>
<h2 style="text-align: center;"><a href="http://digg.com/design/deviantART_for_creative_technology_techsparked_com">Help  by digging this story!!!</a></h2>
<p><strong>After lots of hard work, I am proud to announce the open beta launch of a new social platform I&#8217;ve been developing for creative and emergent interactive technology called <a href="http://techsparked.com" target="_blank">techsparked</a>. </strong>If you like my blog, the MTmini, Audiotouch or any of my work &#8211; you&#8217;re  going to love techsparked!</p>
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<p>techsparked creates a platform for sharing, learning, discussing, promoting,  and meeting people with interests in spreading information in new ways  and between people through the use of creative and emergent interactive  technology. techsparked is a social platform for people that are sparked by  creative and emergent interactive technology. On techsparked you&#8217;ll find projects demonstrating the latest  interactive techniques, applications, software frameworks, and case  studies involving creative and emergent technology.</p>
<p><strong>techsparked is like the deviantART.com or behance.net for creative technology!</strong></p>
<p><a href="http://techsparked.com" target="_blank"><img class="size-full wp-image-1006  alignleft" title="launch" src="http://sethsandler.com/wp-content/uploads/2010/03/launch.gif" alt="launch Proud to announce the open beta launch of techsparked.com! Call for participation!!" width="391" height="222" /></a></p>
<p>In 2009, the concept of techsparked began with a small group of  individuals from several countries that shared an interest in the  potential of emergent and creative technology in helping to spread  information in new ways and between people. Through the development  process, this small group expanded to encompass a wider community of  people with similar goals and interests. techsparked was developed to  meet a need within the creative community of openly sharing emergent and  creative technology.</p>
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<p><strong>After a short private beta period, I am proud to announce <a href="http://techsparked.com" target="_blank">techsparked.com</a>!!!</strong></p>
<h2><a href="http://techsparked.com"></a></h2>
<h2>Check out <a href="http://techsparked.com/users/seth" target="_blank">my profile</a> on <a href="http://techsparked.com" target="_blank">techsparked.com</a></h2>
<h2><a href="http://techsparked.com">Get  sparked</a>, gain <a href="http://techsparked.com/top-members/total" target="_blank">points</a>, and <a href="http://techsparked.com">join </a>today!</h2>
<h2><a href="http://digg.com/design/deviantART_for_creative_technology_techsparked_com">Help by digging this story!!!</a></h2>
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		<item>
		<title>Who Doesn&#8217;t Like Lava Lamps?</title>
		<link>http://sethsandler.com/software/lava-lamps/</link>
		<comments>http://sethsandler.com/software/lava-lamps/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 05:48:02 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Art and design]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[laval lamp]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=895</guid>
		<description><![CDATA[
			
				
			
		




 If you&#8217;re familiar with multitouch, you&#8217;re probably familiar with Jeff Han&#8217;s TED demo. In it, there&#8217;s an example of a lava application that shows an interesting use of multitouch.
A few months ago, I was trying to work on something similar.
The following is what I came up with. I never had the chance to finish and was only able to add mouse support at the time. So, here&#8217;s a preview of what might come to a multitouch screen near you at some point in the future.
It&#8217;s pretty slow since it ...]]></description>
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			</a>
		</div>
<p style="float: right; padding: 10px"><script type="text/javascript"><!--
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<p> If you&#8217;re familiar with multitouch, you&#8217;re probably familiar with Jeff Han&#8217;s <a href="http://www.ted.com/index.php/talks/jeff_han_demos_his_breakthrough_touchscreen.html" target="_blank">TED demo</a>. In it, there&#8217;s an example of a lava application that shows an interesting use of multitouch.</p>
<p>A few months ago, I was trying to work on something similar.</p>
<p>The following is what I came up with. I never had the chance to finish and was only able to add mouse support at the time. So, here&#8217;s a preview of what might come to a multitouch screen near you at some point in the future.</p>
<p>It&#8217;s pretty slow since it uses bitmapdata and filters and the code is a bit of a Frankenstein of information I found online about &#8216;metaballs&#8217;. If I get a chance, i&#8217;ll see if I can get the code out.</p>
<p>Meanwhile, have some fun! Click around and push/move the lava!</p>
<p style="text-align: center;"><a rel="attachment wp-att-897" href="http://sethsandler.com/software/lava-lamps/attachment/lava-2/"></a>
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	<!--[if !IE]>-->
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			data="http://sethsandler.com/wp-content/uploads/2009/12/lava.swf"
			name="fm_lava_328060666"
			width="510"
			height="768">
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		<a href="http://adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" title="Who Doesnt Like Lava Lamps?" /></a></p>

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<p>What do you think? Lava enough for you?
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		<title>Introducing AS3 Multitouch Gesture Demo Application/Utility</title>
		<link>http://sethsandler.com/technology-multitouch/introducing-as3-multitouch-gesture-demo-applicationutility/</link>
		<comments>http://sethsandler.com/technology-multitouch/introducing-as3-multitouch-gesture-demo-applicationutility/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 19:26:19 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[Multitouch and NUI]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[TouchGesture]]></category>

		<guid isPermaLink="false">http://sethsandler.com/?p=656</guid>
		<description><![CDATA[
			
				
			
		
On my last project I had to use a gesture to initiate an event. Due to this, I recently started experimenting in creating a simple multitouch version of some gesture engines that are available. I&#8217;ve come across three that are already available in AS3 and chose to start with the $1 gesture algorithm http://depts.washington.edu/aimgroup/proj/dollar/. It only seems fitting to start with this one since Andy Wilson of microsoft research (and many multitouch devices) had a hand in it&#8217;s development.
Like most algorithms, this one matches points drawn with a template that&#8217;s ...]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsethsandler.com%2Ftechnology-multitouch%2Fintroducing-as3-multitouch-gesture-demo-applicationutility%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsethsandler.com%2Ftechnology-multitouch%2Fintroducing-as3-multitouch-gesture-demo-applicationutility%2F&amp;style=normal" height="61" width="50" title="Introducing AS3 Multitouch Gesture Demo Application/Utility" alt=" Introducing AS3 Multitouch Gesture Demo Application/Utility" /><br />
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<p><a rel="attachment wp-att-657" href="http://sethsandler.com/technology-multitouch/introducing-as3-multitouch-gesture-demo-applicationutility/attachment/gesturedemo/"><img class="alignleft size-medium wp-image-657" title="gestureDemo" src="http://sethsandler.com/wp-content/uploads/2009/10/gestureDemo-300x221.jpg" alt="gestureDemo 300x221 Introducing AS3 Multitouch Gesture Demo Application/Utility" width="300" height="221" /></a>On my last project I had to use a gesture to initiate an event. Due to this, I recently started experimenting in creating a simple multitouch version of some gesture engines that are available. I&#8217;ve come across three that are already available in AS3 and chose to start with the $1 gesture algorithm <a href="http://depts.washington.edu/aimgroup/proj/dollar/" target="_blank">http://depts.washington.edu/aimgroup/proj/dollar/</a>. It only seems fitting to start with this one since Andy Wilson of microsoft research (and many multitouch devices) had a hand in it&#8217;s development.</p>
<p>Like most algorithms, this one matches points drawn with a template that&#8217;s already stored. After the gesture is finished, it is matched up against templates in the database and given a percentage of how much it matched it&#8217;s closest template (from 0-1). One of the coolest things about this engine is that it&#8217;s orientation-less. This means, no matter how you&#8217;re orientated on the surface it&#8217;ll still recognize the gesture.</p>
<p>The main thing I contributed to the already created $1 gesture port was the ability to have multiple simultaneous gestures occurring at once. This means a single user can perform more than one gesture at a time or multiple users can perform their own gestures while someone else is using the device. However, there are flaws with this algorithm that I&#8217;m not fond of  that are performance (speed) related. I&#8217;ve only tested with up to 4 touches though so if someone can test with more, please let me know how it runs.</p>
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<p>Currently, the demo isn&#8217;t fully segregated form the core gesture classes and therefore there&#8217;s still some work to be done so that the gesture classes can be used without the demo itself. In the meantime, go ahead and test this out and make sure to give some feedback; it also works with the mouse. The demo allows you to draw a gesture and if it matches on in the database, that gesture will &#8216;light up.&#8217;</p>
<p>The tolerance is set at 80% and therefore if a gesture doesn&#8217;t match 80% of a template, it&#8217;s not recognized. Both the source and swf file are included. To test the demo, just load up the TouchGestureDemo.swf in flashplayer or a web browser.</p>
<p>Stay tuned for more on this as i&#8217;ll show the basics for using this in your own projects in case you need help.</p>
<p>Thanks to Tito (<a href="http://" target="_blank">Mathieu Vibrel</a>) and the pyMT crew for pointing me in the right direction.</p>
<p><div class="wpfilebase-attachment">
 <div class="wpfilebase-fileicon"><a href="http://sethsandler.com/download/gesture.zip" onclick="wpfilebase_dlclick(1, 'download/gesture.zip')" title="Download Gesture Demo"><img align="middle" src="http://sethsandler.com/wp-includes/images/crystal/archive.png" title="Introducing AS3 Multitouch Gesture Demo Application/Utility" alt="archive Introducing AS3 Multitouch Gesture Demo Application/Utility" /></a></div>
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   <a href="http://sethsandler.com/download/gesture.zip" onclick="wpfilebase_dlclick(1, 'download/gesture.zip')" title="Download Gesture Demo">Gesture Demo</a>
   gesture.zip
   Version: 1.0
   
  </div>
  <div class="wpfilebase-filedetails" id="wpfilebase-filedetails4" style="display: none;">
  Multitouch Gesture Engine Demo
  <table border="0" width="220">
   
   <tr><th>Author:</th><td>Seth Sandler</td></tr>
   
   
   
   
   <tr><th>Date:</th><td>October 13, 2009</td></tr>
   <tr><th>MD5 Hash:</th><td><small>f59b34d4779b6959bfd2a62d0dcf00df</small></td></tr>
  </table>
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		<title>Bloom &#8211; Multitouch Music Application</title>
		<link>http://sethsandler.com/audiotouch/bloom-generative-music-application/</link>
		<comments>http://sethsandler.com/audiotouch/bloom-generative-music-application/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 23:59:51 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[AudioTouch]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[MultiKey]]></category>
		<category><![CDATA[Musical Squares]]></category>
		<category><![CDATA[My Progress]]></category>
		<category><![CDATA[My Videos]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Table]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[music application]]></category>
		<category><![CDATA[natural user interface]]></category>
		<category><![CDATA[nuigroup]]></category>

		<guid isPermaLink="false">http://ssandler.wordpress.com/?p=118</guid>
		<description><![CDATA[
			
				
			
		
Well, it’s about time I released another application right? If anyone has ever played Bloom on the iphone, I’m sure you’ll recognize my port from iphone to table.
If you’re not familiar with bloom, it’s a very simple music creation application. Press anywhere on the screen to create circles that grow and ‘bloom.’ As they fade out and re-appear, they play a note. The note is based on the x-axis. As you move right, the notes go higher.


Click the above image to play
How to use:
-Press on screen (mouse, touch, multi-touch)
-Rollover/touch/click already ...]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsethsandler.com%2Faudiotouch%2Fbloom-generative-music-application%2F"><br />
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			</a>
		</div>
<p>Well, it’s about time I released another application right? If anyone has ever played <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http://gizmodo.com/5061004/brian-enos-bloom-raises-the-bar-for-musical-iphone-apps&amp;ei=dQJISafhMITcNLe9vQQ&amp;usg=AFQjCNGWieTmhh1V0-V6swzg6gsY3_O3ZQ&amp;sig2=KpIpYLJ2-u78fOdXcWS3zQ">Bloom</a> on the iphone, I’m sure you’ll recognize my port from iphone to table.</p>
<p>If you’re not familiar with bloom, it’s a very simple music creation application. Press anywhere on the screen to create circles that grow and ‘bloom.’ As they fade out and re-appear, they play a note. The note is based on the x-axis. As you move right, the notes go higher.</p>
<p><a rel="shadowbox height=600;width=600" href="http://sethsandler.com/wp-content/uploads/2009/05/bloom.swf"><br />
<img class="aligncenter" title="bloom" src="http://nuigroup.com/?ACT=28&amp;fid=24&amp;aid=2154_1yFwKn6zrIxSElZk6VSU" alt=" Bloom   Multitouch Music Application" width="512" height="402" /></a></p>
<p style="text-align: center;">Click the above image to play</p>
<p><strong>How to use:</strong></p>
<p>-Press on screen (mouse, touch, multi-touch)<br />
-Rollover/touch/click already created circles to remove them and their sound<br />
-Press the upper left ‘clear’ button to clear all circles and sounds on screen.</p>
<p><strong>Downloads:</strong></p>
<p style="text-align:left;">Source Code:  <a href="http://nuigroup.com/?ACT=28&amp;fid=33&amp;aid=2155_a8EATbuFhUoTM5ZGV704"></a><div class="wpfilebase-attachment">
 <div class="wpfilebase-fileicon"><a href="http://sethsandler.com/download/bloom_src.zip" onclick="wpfilebase_dlclick(7, 'download/bloom_src.zip')" title="Download Bloom Source Code"><img align="middle" src="http://sethsandler.com/wp-includes/images/crystal/archive.png" title="Bloom   Multitouch Music Application" alt="archive Bloom   Multitouch Music Application" /></a></div>
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   <a href="http://sethsandler.com/download/bloom_src.zip" onclick="wpfilebase_dlclick(7, 'download/bloom_src.zip')" title="Download Bloom Source Code">Bloom Source Code</a>
   bloom_src.zip
   Version: 1
   
  </div>
  <div class="wpfilebase-filedetails" id="wpfilebase-filedetails7" style="display: none;">
  
  <table border="0" width="220">
   
   <tr><th>Author:</th><td>Seth Sandler</td></tr>
   
   
   
   
   <tr><th>Date:</th><td>November 18, 2009</td></tr>
   <tr><th>MD5 Hash:</th><td><small>37030ba99feb9663b98f0c755061bcca</small></td></tr>
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<p style="text-align:left;">Binary Application: <a href="http://nuigroup.com/?ACT=28&amp;fid=33&amp;aid=2153_ZOoNPO2FqOXcMOgmbqTx"></a><div class="wpfilebase-attachment">
 <div class="wpfilebase-fileicon"><a href="http://sethsandler.com/download/bloom.zip" onclick="wpfilebase_dlclick(6, 'download/bloom.zip')" title="Download Bloom Application"><img align="middle" src="http://sethsandler.com/wp-includes/images/crystal/archive.png" title="Bloom   Multitouch Music Application" alt="archive Bloom   Multitouch Music Application" /></a></div>
 <div class="wpfilebase-rightcol">
  <div class="wpfilebase-filetitle">
   <a href="http://sethsandler.com/download/bloom.zip" onclick="wpfilebase_dlclick(6, 'download/bloom.zip')" title="Download Bloom Application">Bloom Application</a>
   bloom.zip
   Version: 1
   
  </div>
  <div class="wpfilebase-filedetails" id="wpfilebase-filedetails8" style="display: none;">
  
  <table border="0" width="220">
   
   <tr><th>Author:</th><td>Seth Sandler</td></tr>
   
   
   
   
   <tr><th>Date:</th><td>November 18, 2009</td></tr>
   <tr><th>MD5 Hash:</th><td><small>d4302be06f674dd3f68b7d38c52256d6</small></td></tr>
  </table>
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<p>The source folder should include everything you need to run the application. You don’t need to copy anything into your current AS3 directory. I’ve commented the Main.as file very well and it should give a good look into making simple applications with the AS3 Touch API.</p>
<p>Thanks to Christian for the background color tweening effect.</p>
<p>Check out my Bloom thread I started here: <a href="http://nuigroup.com/forums/viewthread/3867/">http://nuigroup.com/forums/viewthread/3867/</a></p>
<p>Check out olo:idea video below that shows the Bloom running on a large multitouch display.</p>

<p>Check out bassmang5 video below that shows the Bloom and my other applications running on his MTmini! You can see his post on NUIGroup here: <a href="http://nuigroup.com/forums/viewthread/3911/">http://nuigroup.com/forums/viewthread/3911/</a></p>
<p>
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		<title>AudioTouch &#8211; Event 2</title>
		<link>http://sethsandler.com/audiotouch/event2/</link>
		<comments>http://sethsandler.com/audiotouch/event2/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 18:30:03 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[AudioTouch]]></category>
		<category><![CDATA[Audioshape Sequencer]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Multitouch Videos]]></category>
		<category><![CDATA[Multitouch and NUI]]></category>
		<category><![CDATA[My Progress]]></category>
		<category><![CDATA[multitouch]]></category>
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		<guid isPermaLink="false">http://ssandler.wordpress.com/?p=114</guid>
		<description><![CDATA[
			
				
			
		
Here&#8217;s some pictures from the second event where AudioTouch was on display.
















			
				
			
		
]]></description>
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			</a>
		</div>
<p>Here&#8217;s some pictures from the second event where AudioTouch was on display.<br />
<img class="alignnone" src="http://img47.imageshack.us/img47/2664/mg9496gj7.jpg" alt="mg9496gj7 AudioTouch   Event 2" width="576" height="384" title="AudioTouch   Event 2" /><br />
<img class="alignnone" title="n" src="http://img141.imageshack.us/img141/7611/mg9494nh2.jpg" alt="mg9494nh2 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img92.imageshack.us/img92/7146/mg9466va8.jpg" alt="mg9466va8 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img92.imageshack.us/img92/2605/mg9467pb9.jpg" alt="mg9467pb9 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img57.imageshack.us/img57/761/mg9479iy9.jpg" alt="mg9479iy9 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img296.imageshack.us/img296/6114/mg9480bd0.jpg" alt="mg9480bd0 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img57.imageshack.us/img57/6848/mg9481sw3.jpg" alt="mg9481sw3 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img141.imageshack.us/img141/5551/mg9468bl5.jpg" alt="mg9468bl5 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img141.imageshack.us/img141/579/mg9470yu7.jpg" alt="mg9470yu7 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img73.imageshack.us/img73/7506/mg9471wd8.jpg" alt="mg9471wd8 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img410.imageshack.us/img410/2832/mg9472cf6.jpg" alt="mg9472cf6 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img165.imageshack.us/img165/9941/mg9473nq9.jpg" alt="mg9473nq9 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img391.imageshack.us/img391/5619/mg9475nb4.jpg" alt="mg9475nb4 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img154.imageshack.us/img154/3761/mg9478jd6.jpg" alt="mg9478jd6 AudioTouch   Event 2" width="576" height="384" /><br />
<img class="alignnone" title="n" src="http://img154.imageshack.us/img154/2513/mg9477bp7.jpg" alt="mg9477bp7 AudioTouch   Event 2" width="576" height="384" />
<div class="tweetmeme_button" style="float: right; margin-left: 10px; margin-bottom: 10px">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsethsandler.com%2Faudiotouch%2Fevent2%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsethsandler.com%2Faudiotouch%2Fevent2%2F&amp;style=normal" height="61" width="50" title="AudioTouch   Event 2" alt=" AudioTouch   Event 2" /><br />
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		</div>
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		<title>The Beta &#8211; tbeta &#8211; IT&#8221;S HERE!!! New mac/win/linux tracker!</title>
		<link>http://sethsandler.com/technology-multitouch/my-progress/the-beta-tbeta-its-here-new-macwinlinux-tracker/</link>
		<comments>http://sethsandler.com/technology-multitouch/my-progress/the-beta-tbeta-its-here-new-macwinlinux-tracker/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 18:00:13 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[My Progress]]></category>
		<category><![CDATA[community core vision]]></category>
		<category><![CDATA[google summer of code]]></category>
		<category><![CDATA[gsoc]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[natural user interface]]></category>
		<category><![CDATA[nuigroup]]></category>
		<category><![CDATA[tbeta]]></category>

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It&#8217;s been a loooong way for many of you, but finally the new tracker has been made public!
Checkout the tbeta website where you can download and read the getting started full guide to see how easy it is to use!
http://tbeta.nuigroup.com
note: if you like the old touchlib tracker better, you can still use it if you&#8217;re on windows.

			
				
			
		
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<p>It&#8217;s been a loooong way for many of you, but finally the new tracker has been made public!</p>
<div class="wp-caption aligncenter" style="width: 509px"><img title="tbeta" src="http://www.nuigroup.com/uploads/cross.jpg" alt="tbeta promotional screenshot" width="499" height="382" /><p class="wp-caption-text">tbeta promotional screenshot</p></div>
<p>Checkout the tbeta website where you can download and read the getting started full guide to see how easy it is to use!</p>
<h2><strong></strong><a href="http://tbeta.nuigroup.com" target="_blank"><strong>http://tbeta.nuigroup.com</strong></a></h2>
<p>note: if you like the old touchlib tracker better, you can still use it if you&#8217;re on windows.
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		<title>Mac anyone? New tracker on it&#8217;s way!</title>
		<link>http://sethsandler.com/technology-multitouch/my-progress/mac-anyone/</link>
		<comments>http://sethsandler.com/technology-multitouch/my-progress/mac-anyone/#comments</comments>
		<pubDate>Sat, 26 Jul 2008 01:52:55 +0000</pubDate>
		<dc:creator>SethSandler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[My Progress]]></category>
		<category><![CDATA[community core vision]]></category>
		<category><![CDATA[gsoc]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[natural user interface]]></category>
		<category><![CDATA[nuigroup]]></category>
		<category><![CDATA[tbeta]]></category>

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Well, I haven&#8217;t posted in a while, but that doesn&#8217;t mean I&#8217;ve stopped development. Actually, I&#8217;ve done the opposite and have been developing with a release date coming soon (hopefully).
I applied for GSoC a couple months ago and my project was chosen and I am have been a student under Natural User Interface Group (NUIGroup) ever since. For my project, I&#8217;ve been working on a multitouch framework/lux.
For the last few weeks (with the help of my mentor Christian Moore) I&#8217;ve been working on porting over touchlib (the main tracker of ...]]></description>
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<p>Well, I haven&#8217;t posted in a while, but that doesn&#8217;t mean I&#8217;ve stopped development. Actually, I&#8217;ve done the opposite and have been developing with a release date coming soon (hopefully).</p>
<p>I applied for <a href="http://code.google.com/soc/2008/">GSoC </a>a couple months ago and my project was chosen and I am have been a student under <a href="http://nuigroup.com/log/2008_accepted_students/" target="_blank">Natural User Interface Group (NUIGroup)</a> ever since. For my project, I&#8217;ve been working on a multitouch framework/lux.</p>
<p>For the last few weeks (with the help of my mentor <a href="http://nuiman.com" target="_blank">Christian Moore</a>) I&#8217;ve been working on porting over touchlib (the main tracker of the NUIGroup community) to <a href="http://www.openframeworks.cc/">openframeworks</a>. A few reasons we chose to use openframeworks is because it&#8217;s (1) Cross-platform (it&#8217;ll work on windows/mac/linux), (2) It&#8217;s easy to add and develop on (minimal coding experience required).</p>
<p>If you didn&#8217;t catch that, this means we will have a new, full functional tracker that works on Mac! Many have been waiting for this! =)</p>
<p><strong>So, here&#8217;s the summary. The new tracker has the following features:</strong></p>
<ul>
<li><strong>Filters </strong>(dynamic background subtraction, highpass, amplify/scaler, threshold) &#8211; This means it&#8217;ll work with all optical setups (FTIR, DI, LLP, DSI). More filters can be added later (for optimization), but the current filters work for all setups. Also, you no longer need an &#8216;invert filter.&#8217; Whether you&#8217;re working with dark blobs or light blobs, the tracker will work the same!</li>
<li><strong>Camera switcher</strong> &#8211; Have more than one camera on your computer? Now you can press a button and switch to the next camera on your computer without having to exit the application.</li>
<li><strong>Input switcher </strong>- Want to use test videos instead of a live camera? Go ahead, press a button and it&#8217;ll switch to video input.</li>
<li><strong>Input flipper</strong> &#8211; Now you can flip the camera vertical or horizontal if it&#8217;s the wrong way.</li>
<li><strong>Dynamic mesh calibration </strong>- For people with small or large tables, now you can add calibration points (for large displays) or create less points (smaller displays).</li>
<li><strong>Warp </strong>- Used for getting a rough calibration. By moving 4 points on the source image, you can warp the image to the projection area which will quickly calibrate your setup. This is pretty CPU heavy though, but may work well for people without projection (MTmini) and need to calibrate some.</li>
<li><strong>TUIO Send</strong> &#8211; Although their will be a non GUI mode/version of the application which will have greater speed, you can send OSC TUIO messages directly from the configapp for quick testing (no need to exit and load a seperate file).</li>
<li><strong>Camera and application FPS viewer</strong> &#8211; Now you can see the framerate of both the tracker and camera that you&#8217;re getting.</li>
<li><strong>Demo view</strong> &#8211; Why should you have to exit the config tracker to try a quick demo? Now you can test a simple demo and make sure calibration is how you want it.</li>
<li><strong>New GUI</strong> &#8211; The new interface is hopefully more intuitive and easier to understand/use than in the past.</li>
<li><strong>Cross-platform </strong>- This will work on windows, mac, and linux! Whoo!</li>
</ul>
<p style="text-align:center;"><a href="http://www.nuicat.com/tracker.jpg" target="_blank"><img class="aligncenter" src="http://www.nuicat.com/tracker.jpg" alt="tracker Mac anyone? New tracker on its way!" width="482" height="316" title="Mac anyone? New tracker on its way!" /></a></p>
<p style="text-align:center;"><a href="http://www.nuicat.com/tracker.jpg" target="_blank">Screenshot of new tracker (still in development)</a></p>
<p style="text-align:left;">I can&#8217;t give out all the deailts, but many more features (fiducial tracking <img src='http://sethsandler.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' title="Mac anyone? New tracker on its way!" />  ) are being discussed for further development. Stay tuned for the release and arrival of LUX which will make this whole process of developing multitouch applications a lot more organized! =)</p>
<p style="text-align:left;"><strong>So the questions is&#8230;when will this be released?</strong> Unfortunately, I don&#8217;t give release dates since I don&#8217;t like disappointing people if it doesn&#8217;t meet the deadline. Fortunately, I can say that we&#8217;re not far from making this available relatively soon (i&#8217;ll let you guess what that means).</p>
<p style="text-align:left;">
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<p style="text-align:center;">Feel free to comment with your thoughts, hopes, and dreams&#8230;. =)</p>
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