4,502 views 3 comments

Audiotouch OS – Flash Multi-touch Audio Environment

Well, I never did a ‘proper’ video of my Audiotouch work, so after 2 years I decided to reshoot some video and experiment with my new HD video camera. The video is also in preparation for another how-to video that I’m developing that builds off the Mtmini video (check that out if you haven’t ) and shows how to create a simple multi-touch surface quick and easy.

I’m hoping to eventually get back to these applications and improve on a few of them. They’ve gone untouched for almost 2 years and were originally written prior to the iphone, ipad, and microsoft surface. It’s amazing how far the technology has come in such a short time.

[youtube 8IPRES6WF50]

Enjoy and let

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Wall Pong (WONG) – Interactive Multiplayer Multitouch Pong Game – Now with source code!!!


Wall Pong is an interactive multi-player multitouch pong type game I wrote in AS3 a couple years ago. The aim is to get the ball into the opposing goal. You can see Wong within my Audiotouch OS software. I’ve been meaning to release the source code and game for quite some time and finally I had the chance to clean up the code (it still could use WAY more cleaning and probably re-factoring), but it’s in good enough shape for others to use.

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Who Doesn’t Like Lava Lamps?

If you’re familiar with multitouch, you’re probably familiar with Jeff Han’s TED demo. In it, there’s an example of a lava application that shows an interesting use of multitouch.

A few months ago, I was trying to work on something similar.

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Introducing AS3 Multitouch Gesture Demo Application/Utility

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Flash + Reactivision = Slider: A Dynamic Multiplayer Game

Before I started with multitouch, I was experimenting with interactive virtual gaming. As a result, for one of my final class projects at UCSD, I created a dynamic game I call ‘Slider’ which is a 1-3 player virtual hockey type game that adapts to the number of people playing.

This games uses reactivision software, along with Flash, to detect ‘fiducial’ or symbol block movements. The game is played by moving these symbols on a table. Players can enter and exit the playing field at any time. The game adapts to the number of players. The lower the score, the better; the first player with a score of 12 ends the game.

[youtube Fqi5l-LwA5w]

At the time of creation, about

8,579 views 1 comments

Flocking around with AS3 and Multitouch

For a while I’ve been interested in emergent behavior where simple rules can create complex behavior. One of the most known examples of such behavior is Craig Reynolds ‘boids’ where a few simple rules can recreate the flocking behavior of birds.

I recently came across a great and clean example of some boids code by soulwire (make sure to check out his whole site; it’s great). Since we’ve seen various examples of this behavior on multitouch tables (like on the iBar), I decided to add some basic touch support to soulwire’s example. So, now we have it…multitouchable boids!

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